Example of essay about national hero comparative essay on.
Video game addiction has always been the main topic of controversies recently due to its impact on the young generation. In spite of the fact that it helps us to enjoy ourselves during recess and economically contributes to several countries’ income, its negative affects towards children and teenagers and so on, need our consideration.
The importance of playing outdoor games is massive, making it a necessary part of life. It gets you exercise, sun, fresh air, and, for team games, relationship building. No matter what you do, outdoor games should become part of your everyday life.
In this engaging comparatives activity, students play a game where they race to guess missing comparative adjectives in sentences. Give each group of four a set of adjective cards. The students shuffle the cards and place them in a pile face down on the desk.
Children will build strong self-esteem and confidence with a balance between video games and outdoor activity. Remember, when you where young.the hours spent outside playing in the mud, swinging on the swings to see who could touch the sky first or playing cops and robbers in the park.
Research done on children stated that it is a myth that children enjoy staying indoors playing computer games and indoor games, a greater number of children prefer to play outside eighty eight per cent would prefer to play at the beach or by a river, seventy nine per cent like to play in the park, seventy nine per cent enjoy riding their bike and seventy six children playing ball games.
When playing video games that trigger the outburst of strong emotions, children learn to recognize their own feelings. It teaches them how to understand and control powerful negative emotions. Nevertheless, the opponents of violent video games are not convinced by these arguments and claim that such games have a strong negative effect on the developing minds of children and teenagers.
Argumentative Essay: Video Games Take a look at today's generation. A student comes home from school at around three or four o'clock in the afternoon, sets his bag aside, debates whether he should take a shower, definitely eats his lunch, and begins his after school program: playing video games, playing video games, and playing more video games.